Re: News de la VO
Posté : mar. 1 sept. 2020 19:01
Le jeu est pas assez crunchy comme ça pour sortir un weapons et équipement book ?
Je comprendrai jamais les ricains là dessus.
Je comprendrai jamais les ricains là dessus.
Non, le jeu n'est jamais assez 'crunchy'. Sérieusement, il y a assez d'armes pour les homelands décris, mais rien pour ailleurs. Par contre, coté équipement, c'est un peu chiche. Un peu de rab ne fera pas de mal.
Va comprendre, Charles.
. The Questing Gear & Basics chapter is a look at the everyday items that a common person or adventurer might require on any given day to perform their duties. Career kits (blacksmith’s kit, tailor’s kit and so on) are included in this section, as well as camping and travelling gear. It is a large collection of the ‘normal’ equipment needed to get by in the wilds and cities of RuneQuest. Also included is a large collection of clothing and accessories.
. Both the Weaponry and Armour chapters are rather self-explanatory. They offer a host of different weapons, armour and unsurprisingly – shields, for RuneQuest players. Some of these martial items are very simple and their proper uses are difficult to confuse, but there are a few examples here and there that require further explanation (crab claw gauntlets, for instance). There are several different genres and styles represented, from true medieval to oriental and mythic, amongst these items – it is up to the Games Master to decide what does and does not suit his own game and setting.
. The items found in Transport & Buildings are mainly larger items like chariots, wagons, collapsible habitats and so forth. Many of them are useful to only a select few, but might be worthless to others. Some of the items are quite large and not easily considered personal equipment in any way, and therefore tend to be assets to be left at ‘home’ – meaning that a nomadic adventurer is unlikely to consider them assets at all.
. In Beasts & Cohorts there are details of living creatures to be bought or hired to help in some way. Steeds, work animals, labourers and guards are just some of the ‘items’ to be found in this chapter. The chapter also includes how managing these living assets can be accomplished, especially when dealing with sentient hirelings.
. The final chapter, The Rare & Wondrous, covers a variety of mystical or scientific items that most RuneQuest settings would view as something quite special. It includes true magical items like wands or runes, as well as anything using black powder or mechanical enhancement.
Overall this book should serve as a guideline and shopping list for RuneQuest players and Games Masters. It is entirely up to each individual to decide what and how much of this guide is usable.
Pas que liste de sorts semble-t'il:
Jason Durall
[spell list] plus some more stuff.
Jeff Richard
The art alone will make you want to get it.
Soloquest est disponible chez Lulu directement.
KoS V2 has significant amounts of new material, including:
- The Lost Chapter of Fazzur Wideread
- Annotations giving out the actual dates of the Sacred Kings and of other Hero Wars events (instead of the wildly inaccurate dates in the original edition)
- Countless corrections and additions intended to provide new information for the reader
- Corrected genealogies
- Corrected timelines
Although the book still contains deliberate internal contradictions and inconsistencies, annotations and other notes allow the Gloranthan scholar to determine the actual dates used by Greg and Jeff. King of Sartar is your guide to the events of the Hero Wars.
- New and better maps