Créations non officielles

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7Tigers
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Re: Créations non officielles

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Localisation des scénarios du Jonstown Compendium par Nick Brooke pour son index des produits ($0.5):

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GianniVacca
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Re: Créations non officielles

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avec un sympathique clin d’œil aux aventures d’Astérix :-)
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yamsur
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Re: Créations non officielles

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En voyant ce clin d'œil, ça me fait penser que les camps et principal troupe d'occupation de sont jamais indiqué sur les cartes (pas comme dans Astérix) :)
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Re: Créations non officielles

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yamsur a écrit : ven. 29 mai 2020 16:16 En voyant ce clin d'œil, ça me fait penser que les camps et principal troupe d'occupation de sont jamais indiqué sur les cartes (pas comme dans Astérix) :)
Comme l'indique l'inévitable Sartar: Kingdom of Heroes:
The Lunar Provincial Army is headquarted in Boldhome.
Most soldiers are garrisoning the cities and tribal centers and patrolling the roads, although Fazzur makes regular use of flying columns to harry and pillage anti-Lunar clans and tribes.
Et détail des campagnes militaires dans Wyrms Footnotes #15.
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Re: Créations non officielles

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La nouvelle version du pdf de Six Seasons in Sartar est disponible, avec 4 nouvelles pages d'appendice avec un mécanisme pour gérer la communauté comme un personnage.
Version Print-On-Demand dans la quinzaine à venir.
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Re: Créations non officielles

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$1 pour 21 pages pour les personnes n'aimant pas générer des blocs de statistiques:
Monster of the Month #5 : Heortlings of Sartar is a collection of game aids for gamemasters of RuneQuest. Included in this supplement are 23 generic non-player characters, provided in a printer-friendly format for use at the game table. They range in importance from minor Rune Masters and clan elders, to humble bandits, stickpickers and thralls.
https://www.drivethrurpg.com/product/31 ... -of-Sartar
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Andrew Logan Montgomery progresse dans sa nouvelle campagne The Final Riddle, tendance "Shadows on the Borderland", avec une grosse dose de "Au cœur des ténèbres" de Joseph Conrad:

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Re: Créations non officielles

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Nick Brooke a ajouté des cartes couleurs pour les sympatiques Tales of the Sun County Militia: Sandheart Volume 1 et Volume 2:
Jon Webb's Sandheart is one of the outstanding entries in the Chaosium's Jonstown Compendium community content store: a sandbox campaign framework for police procedural investigations on the fringes of Sun County, the xenophobic Uptight Spartans in the Wild West setting with which Ken Rolston and Michael O’Brien launched the RuneQuest Renaissance of the early 1990s.

Because I like what he's doing so much (hey! it's old school!), I reworked his B&W Sandheart campaign map, and the detailed map of Cliffheath from The Corn Dolls, into full-colour versions, which have just been added to your Library if you bought the books via DriveThruRPG.

Critique par Pookie de Six Seasons in Sartar:
https://rlyehreviews.blogspot.com/2020/ ... ns-in.html
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Re: Créations non officielles

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Pour les fans de QuestWorlds / HeroQuest (pas de statistiques pour RuneQuest Glorantha), Valley of Plenty (The Jaldonkillers Saga #1 sur 4) est disponible, pour une vision non officielle de la tribu des Dundealos (la version officielle faisant partie de la VF en cours de RQG: Les Enfants de la Flamme), $24.95 pour 150 pages:
https://www.drivethrurpg.com/product/31 ... -of-Plenty
Valley of Plenty is the first book of The Jaldonkillers Saga, a grand campaign that follows the careers of a band of player characters through the destruction of their tribe, its reconstitution in exile, and the effort to reclaim its lost lands and glory. The saga begins in 1602 and stretches to the Dragonrise and beyond. It is intended as a vehicle to support the development of characters from childhood to Herodom in a fluid but consistent setting, in which players can experience adventures ranging from slice-of-life challenges to world-changing conflicts.

This book details the adventures of a closely-knit clique of youngsters, the Wildlings, from their early childhood through their adulthood rites. Along the way, GMs and players learn about the culture and community that produced the Wildlings in a natural, organic progression. Neither the GM or their players are forced to drink lore from a firehose.

Valley of Plenty features:

. Detailed description of the Elmal worshipping Dundealos tribe and the Horse Orlanthi
. Learn the a Non-Orlanthi Sartarite culture by beginning play as a Dundealos child
. Alternate rules for creating child characters
. Organic development of PC community and family relationships
. Adventures with escalating risks based on character age
. Elmal-oriented adulthood rites of the Dundealos
. Cult descriptions for Elmal, Redalda, and Drogarsi from a non-Orlanthi perspective
. New shamanic tradition write-up, including spirit societies
. New cult: Andred
. Extensive player handouts based on character age
. 7 scenarios and 6 additional scenario seeds
. Buckets and buckets of frogs!

Potential triggers in Valley of Plenty include:

. The interlude charts refer to the deaths of parents and/or siblings. If this is problematic, replace those results with ones of your own.
. The Manhunt episode revolves around a young boy who is kidnapped to be sold into slave labor. Player characters could face this threat as well. Note that the boy and PCs are in no danger of becoming slaves, but the threat is there.
Pour le détail du contenu, par les auteurs:
https://dscarpenter.wordpress.com/2020/ ... he-valley/

Notes: Le tome 2 est prévu d'ici la fin de l'année, les 2 autres en 2021.
Plutôt embêtant par contre pour une campagne...

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Re: Créations non officielles

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Nouveauté pas donnée sur the Jonstown Compendium:

Treasures of Glorantha: V1 — Dragon Pass
par Akhelas, Shawn Carpenter, Austin Conrad, Gil Cruz, Simon Phipp, Jerry Thorpe
$14,95 / 13,28€ pour 61 pages:
http://tiny.cc/tjc-treasuresofg
Treasures of Glorantha is an irregular series from Akhelas providing magic treasures, secrets, and gamemaster advice to enrich your game of RuneQuest: Roleplaying in Glorantha.
This inaugural volume lays eyes on the core game region of Dragon Pass.
It describes thirty magic items found throughout Dragon Pass, curated to provide exciting play opportunities for players and gamemasters alike.

In addition, this supplement has three articles delving into more detail relating to Gloranthan magic items:

. Treasure Among the Orlanthi discusses different ways players and gamemasters might handle receiving and distributing treasure in their game through the cultural lens of the Orlanthi of Dragon Pass.
. True Dragon's Blood explores the powers this exotic substance possesses—and the costs of wielding it.
. Finally, Medicine Bundles describes a plethora of magical options for shaman and assistant shaman adventurers—especially those from the Wastelands of Prax.
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Re: Créations non officielles

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Blue Moon, White Moon par John Wick, $0.99 / .88€ pour 14 pages:
http://tiny.cc/tjc-bluemoonwhitemoon
“Blue Moon White Moon” is a story for low to moderately experienced Adventurers. It should take only one evening to finish, although your players could extend it out further. It also introduces a style of adventure planning that is rather unconventional, but I’ve found incredibly useful. The adventure consists of two “scenes,” both of which should occupy your players with more than just physical challenges, but moral challenges as well.

Adventurers encounter a Blue Moon Assassin from the Lunar Empire. What is she doing out here in Dragon Pass? And what is she running from? Will prejudices and superstitions overcome empathy and curiosity? It's up to your players to decide.

Blue Moon, White Moon contains:
. A one-encounter adventure you can use to springboard other adventures or add in between longer campaigns.
. A new Background: Blue Moon Assassin, including new spells and magic items.
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